Business Shops Revenue Mechanics
The Revenue Model The base revenue of your shop is the sum of the "base revenue" of all your talents (irrespective of whether they are dispatched to the shops or not) and the revenue from workers. The revenue from workers is often less than 1% of the total, and this small percentage keeps shrinking even more as your talents grow. Here is an example from my steamed bun store - Revenue from hiring workers is insignificant You can see that my steamed bun store has a base revenue of 1.3 million coming from the talent strength, and 3600 coming from the workers (one worker gives 1 revenue in this store) - the sum of which is still 1.3 million. This 1.3 million is then amplified by the 3762% bonus coming from store upgrades, beloved skills and the grocery shelf upgrades, effectively giving a total revenue of 50.4 million. If my talent strength double, I would have 100.8 million instead of that 50.4. If my number of workers double, I would still have 50.4 million. Conclusion - Do n